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The Basement: Thomas Campbell | NASA Secrets, Binaural Beats, Simulation Theory

2026-07-13 · Video publication date

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Highlighted name: Thomas “Tom” Campbell. A mention does not establish authorship. Back to profile →

Markdown lines 559–603 · Part 12 of 22

[02:10:00] So what they do afterwards changes what they got then >> well that's what I mean >> it's called one of the things they said that's retrocausality >> but it's not >> what happens is what is on that screen you think it's there because the thing by time and speed would have hit there but nobody's looked at it yet. It's still just probability. It's not a real particle. >> I thought >> it's not. It hasn't been defined yet. But after you do this, then you look at [02:10:30] that slit and it will be whatever it is that's necessary to justify that because it hasn't actually happened yet. It's not in this reality until the measurement is made. >> Didn't delayed choice show that the decision was made before the screen, before the slits? >> What do you mean decision was made before the slits? Like what? So the wave function collapses, you lose your interference pattern. Didn't Wheeler show that [02:11:00] those photons were making the decision before the measurement as if they knew they were going to be measured. >> No, that's just what people say. People try to justify this. Well, how does that work? Right. >> How does what you do later affecting experiments is already done. Right. >> Right. So they come up with all kinds of things and retrocausality is one of it and that the protons are smart up front. But none of that is what happens. What happens is that thing that you think is done has not been measured yet. So it doesn't exist. It's still just in a form [02:11:30] of probability. >> Right? >> And when this happens, whether you erase it or which way or not, when that happens and and that part of the experiment is done, then this is in conssonance with that when you measure that later. And if you don't measure it later, if you look at each one of them and say, "All right, this one hit right here. this one hit right here, then nothing changes. But if you don't, that has that's not in this physical world yet. That's still just in the probable world. Now, we [02:12:00] think it's in the physical world because we think this is a physical reality. >> But it's not. >> It's not. >> It's information. And until you measure or something senses that information, it's all still probability. So, it's just that the world is probable. And to keep optics and quantum physics from refuting each other, this is the this is the way that the larger conscious children dealt with that problem of those smart those smart humans [02:12:30] putting one particle at a time through the slit. Now, how am I going to deal with that? Well, that's how it deals with it. It just says, okay, then the pattern is going to be an interference pattern. If they don't know, if they know, well, as soon as they know, that creates a particle cuz that's the measurement of a particle. A particle went through the slit, then I know it's going to hit right behind it. It has to, >> right? Cuz that's when it's rendered. >> But yeah, it's rendered right there at the measurement. Yes. >> Because when a measurement's made, the system has to render whether there's a particle there or not, right? [02:13:00] >> If it renders a particle there, then the particle will go in a straight line. If it doesn't render a particle there, then it's still probability. So that's the way the world works now. You know, it's like I said with the example of the uh you know with the big telescope, it's what you get out there is not something that's out there and you're just looking at it. There's nothing out there. >> It just exists once you look. >> Once you look, it's there. [02:13:30] >> The system has to create that. It's a it's a rendering engine. You make a measurement, it'll tell you what you got. And it'll do that by taking a random draw from the probability distribution of the possibilities. So sometimes you get something really strange you didn't expect. Oh, we're seeing a supernova going off there. Wow, that's only one in a million. Yeah, it's probably one in a million. That's what that's what got pulled out of the out of the pack. But mostly you just see the stuff you kind of expect to see. >> So that's in my information stream. If I turn away from that supernova, is that [02:14:00] no longer rendered? Yeah, if you look someplace else, no, it's not rendered. So, it's it's not there. >> Everybody gets their own, see they have to look at it this way. Everybody gets their own data stream. >> And that data stream def tells you what your senses would sense. >> So, what's behind me is not in my data stream. >> No, it's not in your data stream. >> It's in yours. >> It's in mine. >> That's in my data stream, not in your data stream. I'm in your data stream and what's behind me is in your data stream. [02:14:30] That's what you get. And that's the reality. >> That's how simulations work. >> That's the way simulation works. That's the way all you know we we you know what was it about 10 years ago there or maybe last six seven years ago there was this big deal called uh you know anyway had all these worlds that you could explore. >> Yes. >> But it was all done in probability space. >> Nobody sat down and programmed all these worlds. When somebody went there and looked at it that would be rendered out of probability. >> That's still used in games now. Procedural. >> Yeah. Yeah. Procedure. And that was a [02:15:00] really big deal. Was it No Man's Sky? >> No Man's Sky. >> No Man's Sky. Yeah. >> And that was the first one. And the thing is now they were able to simulate these zillions of worlds with just a little bit of computer. >> Yeah. >> Because they were only simulating what a player looked at, >> right? No player, no no CPU needed. >> No CPU needed. And if that player looks away, no CPU needed for that. That disappears. They looks back, they get rendered that. >> And it was all on demand. and that let [02:15:30] them do these these huge numbers of places and they had little little um things going on there. So if you looked at it and then you came back, you know, years later and looked at it again, it'd be a little different because once you brought it there, they would let it progress a little bit. >> So when you looked at it again, somebody else looked at it may not be like that at all. >> That's the way we are. Every human, every thing, everybody here, every dog, every cat gets a data stream. That data [02:16:00] stream defines each person's reality. You're getting a data stream that's different than mine. Five people looking at an accident. They all see the same accident. You get five different accident reports because though they all looked at the same accidents from the same street corner, they all saw different things. >> True. >> And that's because it's not just the data that defines your reality. It's your interpretation of the data that makes your reality. So your [02:16:30] interpretation of what you see as reality is based on, you know, your beliefs, your fears, your loves, everything right now, you know, you you interpret that and everybody's like that. So your reality is different. My reality, we all have separate realities, but it's a multiplayer game. So, the game shows me what's on the wall behind you and it shows you what's on on this wall behind me. And we think we just live in this solid world because when we [02:17:00] hit the table, it, you know, if we hit it hard enough, it'll hurt our hand. Well, that's right. The Sims, the glass goes off the bar, it falls on the floor and breaks. You know, that is all part of the rule set. >> So, when we leave this room, this is gone. But there's some type of object permanence built into the simulation. No. >> No. >> When we come back in, everything's here. Everything's here. Everything will be here. >> So what remembered? >> Oh, what happens is that when you look at this, that becomes a part of the reality. You built this. >> That now is a part of the reality. The [02:17:30] fact that you left that dynamite sitting there, that's a part of the reality. >> Okay? Because you left it there. >> Now when you go away, you come back, it's rendered just exactly the way it was when you left it. Just like no man's sky. When you go back to that planet, >> it's there. >> It's there. So, is the large conscious system keeping track of all these? >> Well, it doesn't have to keep track of them. It's making them. It's creating them. It's drawing them. So, this mic and this little red stand and comes up [02:18:00] here, that's all rendered. So, of course, it remembers it because it has to render it. >> It renders that little bunch of dynamite. >> So, it remembers it because it rendered. Just like in World of Warcraft, you can go back. >> Sure. And it can tell you what it rendered yesterday. >> It remembers. >> It remembers. It keeps that for so long. And then when it's useless, it lets it go. But it'll keep it for a while. So it remembers it. See, that's this that's the database we're talking about. Everything that could possibly happen to probability it will. It needs that [02:18:30] because when it wants to know what happens next, it has to know, you know, what are the probabilities. So that's why it has to have that database and it does that random draw. And that's then what happens. But it renders everything. So it keeps track of all this stuff. Well, of course it has to render all this stuff that that's cup there and I got a little, you know, piece of paper sitting over there that's rendered. And not just rendered anyway, but just exactly that way >> because it's all rendered that way. And if I throw it up, it'll render it this [02:19:00] way. So all that's rendered and it'll remember that. So you come back in, it's rerendered just the way it was last time you looked at it. Are we the only Are we the first conscious system? Are we the only conscious system? Are there others? >> There are others. >> There are. >> Yes. >> That we can't connect with. >> Yeah, we Well, you can connect with them in some ways. >> Well, if I'm in World of Warcraft, I'm not in No Man's Sky. >> Right. Right. You're not. But I have, you know, now this is just me telling [02:19:30] you from my experience. I can't tell you anything but my experience. Right. That's why you're here. >> And experience >> is depending on how you interpret the data. Okay, that becomes your experience. So the larger consciousness system has made some effort to show me around how things work because I was supposed to write this book and do all this stuff. So I came here with I remember I said I came here rightrain but I knew I had to be leftrain and it was all part of a plan. So anyway, it would show me things, take me places. It [02:20:00] took me to the places where people end up when they die. I call that the transition reality. So I could see how that process worked. I was able to mind to mind connect with people and follow them after they were dead and it take me to the same place. >> I have questions about that too. >> But you can do things like that. So it would show me places and some of the things it showed me with other reality frames. And when you go to some of the reality say this is a I call a reality frame. Okay. You go to sleep and you dream that's a different reality frame. [02:20:30] >> It is. >> Yes. You go out of body that's a different reality frame. And they're all different reality frames. Within this frame, if you're awake here, you get this data stream defining here. >> Didn't you and Dennis have a shared OBBE? >> We did. We had a shared OBBE. That was a two-player game. >> That's a wild story. >> Yeah, that's a two-player game. This is a multiplayer game. We got nine billion players here playing this. And it all has to work together. Just like in the Sims, you got multiple players all